Expand description
One shape’s vertex columns, in the Y-up wire frame.
The Z-up to Y-up swap is applied here, once, server-side, so no client
repeats it per vertex (IFC is Z-up, WebGL is Y-up). Separate from
parquet_mesh_tables.rs because it is per-SHAPE work: it knows nothing
about which mesh rows point at the block it produces.
Functions§
Type Aliases§
- Vertex
Columns 🔒 - One shape’s six Y-up vertex columns in
vertex_schema()order,(x, y, z, nx, ny, nz). Named because every slot has the same type and the positional pairing is what keeps positions out of the normal columns.