zup_to_yup_f64

Function zup_to_yup_f64 

Source
pub fn zup_to_yup_f64(v: [f64; 3]) -> [f64; 3]
Expand description

The same swap for an f64 triplet — used for the per-mesh origin, which must land in the SAME frame as the positions it offsets (the swap is linear, so swap(origin + position) == swap(origin) + swap(position)).