pub struct MeshFinishJoin<'a> { /* private fields */ }Expand description
The finish join over caller-held indexes: the wasm batch, which already
holds its colour index (as id -> rgba) and the installed finishes, and
decodes through its own per-batch decoder.
Implementations§
Source§impl<'a> MeshFinishJoin<'a>
impl<'a> MeshFinishJoin<'a>
Sourcepub fn new(
finishes: &'a FxHashMap<u32, SpecularMaterial>,
style_color: impl Fn(u32) -> Option<[f32; 4]> + 'a,
) -> Self
pub fn new( finishes: &'a FxHashMap<u32, SpecularMaterial>, style_color: impl Fn(u32) -> Option<[f32; 4]> + 'a, ) -> Self
style_color(id) is the colour index’s entry for styled geometry
item id (None when it has no style).
Sourcepub fn finish(
&mut self,
express_id: u32,
geometry_item_id: Option<u32>,
color: [f32; 4],
decoder: &mut EntityDecoder<'_>,
) -> Option<SpecularMaterial>
pub fn finish( &mut self, express_id: u32, geometry_item_id: Option<u32>, color: [f32; 4], decoder: &mut EntityDecoder<'_>, ) -> Option<SpecularMaterial>
The finish of the mesh (or instanced occurrence) with this element,
source item and colour. None when nothing authored one.
Sourcepub fn finish_for_mesh(
&mut self,
mesh: &MeshData,
decoder: &mut EntityDecoder<'_>,
) -> Option<SpecularMaterial>
pub fn finish_for_mesh( &mut self, mesh: &MeshData, decoder: &mut EntityDecoder<'_>, ) -> Option<SpecularMaterial>
Self::finish for a produced mesh.
Auto Trait Implementations§
impl<'a> Freeze for MeshFinishJoin<'a>
impl<'a> !RefUnwindSafe for MeshFinishJoin<'a>
impl<'a> !Send for MeshFinishJoin<'a>
impl<'a> !Sync for MeshFinishJoin<'a>
impl<'a> Unpin for MeshFinishJoin<'a>
impl<'a> !UnwindSafe for MeshFinishJoin<'a>
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