pub struct TextureAttachment {
pub texture_id: u32,
pub source: TextureSource,
}Expand description
A surface texture attached to an output mesh: the stable dedup key plus the
pixel source. texture_id is the IfcSurfaceTexture express id — every
mesh sampling the same image carries the same id, so consumers create one
GPU texture per id instead of one per mesh.
Fields§
§texture_id: u32§source: TextureSourceTrait Implementations§
Source§impl Clone for TextureAttachment
impl Clone for TextureAttachment
Source§fn clone(&self) -> TextureAttachment
fn clone(&self) -> TextureAttachment
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for TextureAttachment
impl RefUnwindSafe for TextureAttachment
impl Send for TextureAttachment
impl Sync for TextureAttachment
impl Unpin for TextureAttachment
impl UnwindSafe for TextureAttachment
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