pub struct MeshTexture {
pub rgba: Arc<Vec<u8>>,
pub width: u32,
pub height: u32,
pub repeat_s: bool,
pub repeat_t: bool,
}Expand description
A decoded RGBA8 image ready for GPU upload.
Fields§
§rgba: Arc<Vec<u8>>width * height * 4 bytes, row-major, top-down, straight alpha.
Arc-shared so every mesh/attachment referencing this texture reuses
ONE pixel allocation (#1781 — real files share a multi-megapixel image
across dozens of face sets).
width: u32§height: u32§repeat_s: boolIfcSurfaceTexture.RepeatS/RepeatT → sampler wrap (repeat vs clamp).
repeat_t: boolTrait Implementations§
Source§impl Clone for MeshTexture
impl Clone for MeshTexture
Source§fn clone(&self) -> MeshTexture
fn clone(&self) -> MeshTexture
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for MeshTexture
impl RefUnwindSafe for MeshTexture
impl Send for MeshTexture
impl Sync for MeshTexture
impl Unpin for MeshTexture
impl UnwindSafe for MeshTexture
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§impl<SS, SP> SupersetOf<SS> for SPwhere
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The inclusion map: converts
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