pub struct FixedGridComposition { /* private fields */ }Expand description
Bounded sequential fixed-grid authoring. The caller charges worst-case work before construction and each overlay; this context independently caps sizes.
Implementations§
Source§impl FixedGridComposition
impl FixedGridComposition
Sourcepub fn new(groups: &[Vec<Ring2D>], grid: f64) -> Result<Self, String>
pub fn new(groups: &[Vec<Ring2D>], grid: f64) -> Result<Self, String>
Input group IDs are their indices; groups.len() is a built-in empty set.
Original endpoints and topology are qualified jointly before conversion.
Sourcepub fn vertex_count(&self, id: usize) -> Result<usize, String>
pub fn vertex_count(&self, id: usize) -> Result<usize, String>
Vertex count supports the caller’s shared work precharge.
Sourcepub fn overlay(
&mut self,
a: usize,
b: usize,
op: BooleanOp2D,
fill: ContourFillRule,
) -> Result<usize, String>
pub fn overlay( &mut self, a: usize, b: usize, op: BooleanOp2D, fill: ContourFillRule, ) -> Result<usize, String>
Returns a new local group ID, preserving all islands and holes.
Auto Trait Implementations§
impl Freeze for FixedGridComposition
impl RefUnwindSafe for FixedGridComposition
impl Send for FixedGridComposition
impl Sync for FixedGridComposition
impl Unpin for FixedGridComposition
impl UnwindSafe for FixedGridComposition
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