pub fn resolve_prepass_with_style_seeds(
spans: &PrepassSpans,
decoder: &mut EntityDecoder<'_>,
opts: ResolveOptions,
style_seeds: Option<StyleSeeds>,
) -> ResolvedPrepassExpand description
resolve_prepass with PRE-RESOLVED styled maps (sharded pre-pass). Seeds
MUST install before the material/void loops: the material chain consults
orphan_styled_items — injecting after loses material-dependent styles.