MAX_OVERLAY_TRIANGLES

Constant MAX_OVERLAY_TRIANGLES 

Source
pub const MAX_OVERLAY_TRIANGLES: usize = 50_000;
Expand description

Maximum number of triangles to feed into the i_overlay union. A mesh with more valid projected triangles is refused with NoOutline::OverBudget as soon as the projection loop crosses the cap, before the union runs, to bound computation time on pathological geometry.