triangulate_terrain_pslg_with_progress

Function triangulate_terrain_pslg_with_progress 

Source
pub fn triangulate_terrain_pslg_with_progress(
    points: &[[f64; 2]],
    segments: &[(usize, usize)],
    progress: &mut dyn FnMut() -> Result<(), TerrainCdtError>,
) -> Result<TerrainCdtMesh, TerrainCdtError>
Expand description

Triangulate while checking a caller-supplied cancellation/work callback in source validation, exact CDT construction/recovery, and output emission.