pub fn build_texture_index(
content: &[u8],
decoder: &mut EntityDecoder<'_>,
) -> FxHashMap<u32, ResolvedTextureMap>Expand description
Scan the model for IfcIndexedTriangleTextureMap entities and build an index
keyed by the face set id each one maps to (issue #961). Cheap substring
bail-out keeps untextured files (the overwhelming majority) off the scan.